A Programmer's Introduction to C#

AT THIS POINT, you’re probably asking yourself, “Why should I learn another language? Why not use C++?” (or VB or Java or whatever your preferred language is). At least, you were probably asking yourself that before you bought the book. Languages are a little bit like power tools. Each tool has it’s own strengths and weaknesses. Though I could use my router to trim a board to length, it would be much easier if I used a miter saw. Similarly, I could use a language like LISP to write a graphics-intensive game, but it would probably be easier to use C++. C# (pronounced “C sharp”) is the. | Release Team oR 2001 x Programming A Programmer s Introduction to C by Eric Gunnerson ISBN 1893115860 Apress 2000 358 pages This book takes the C programmer through the all the details from basic to advanced-- of the new Microsoft C language. Companion Web Site -Table of Contents Back Cover Colleague Comments Synopsis Written as an introduction to the new C this guide takes the experienced C programmer a few steps beyond the basics. It covers objects data types and flow control and even delves into some background on the new Microsoft NET Frameworks environment. Keeping in mind that this is for those familiar with C and even Java the book goes into some of the advanced features and improvements found in this new language. It also offers a comparison between C C Visual Basic and Java. A Programmer s Introduction to C .- 9 - 10 - About This 10 - 11 - Why Another Language .- 11 - C Design 11 - The C Compiler and Other 12 - Chapter 1 Object-Oriented 13 - 13 - What Is an Object .- 13 - 13 - Polymorphism and Virtual 14 - Encapsulation and 16 - Chapter 2 The .Net Runtime 16 - 16 - The Execution 17 - 18 - 19 - Language 19 - 19 - Chapter 3 C 20 - 20 - Hello 20 - Namespaces and 20 - Namespaces and 21 - Basic Data 22 - Classes Structs and 23 - - 2 - 23 23 Delegates and 24 Properties and 24 24 Chapter 4 Exception 25 25 What s Wrong with Return Codes .- 25 Trying and 25 The Exception 26 Passing Exceptions on to the 28 User-Defined Exception 30 31 Efficiency and 33 Design 33 Chapter 5 Classes 33 33 A Simple 33 Member 35 ref

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