Macromedia Flash MX Game Design Demystified phần 9

Lưu ý rằng, bỏ qua góc dưới bên phải của màn hình chỉ cho một thời điểm, để đặt lại vị trí nút. Khi bạn nhấp vào nút đó, thế giới di chuyển trở lại vị trí bắt đầu của nó. Ở bên phải của các phím mũi tên hướng bốn mục, mỗi trong số đó là kéo. Bạn có thể bấm và kéo mục trên mức độ và sau đó phát hành nó. | 2. Use the cue to hit the cue ball to the other end of the table intending for the cue ball to rebound and come to a rest as close to the head cushion as possible. The person who gets the cue ball closest to the head cushion is Player 1. If you wish to enhance this Flash game you can implement a similar selection process. However in this version of 9-ball I ve set it up so that the challenger is Player 1. I need to mention two more terms before discussing the rules breaking and ball-in-hand. The act of hitting cue ball into the rack is called breaking. Player 1 breaks by placing the cue ball anywhere behind the head string and then hitting it toward the rack. Ball-in-hand is when a player is allowed to manually place the cue ball anywhere on the table. On break Player 1 gets ball-in-hand behind the head string. All other of ball-in-hand are not restricted to the head of the table. Here are the rules of 9-ball 1. The game ends when the 9 ball is pocketed. 2. If the player who sinks the 9 ball does so without losing his turn then that player wins. Otherwise the other player wins. 3. When shooting the cue ball must hit the lowest numbered ball on the table before hitting any other balls. It can hit the walls first. 4. If the cue ball gets pocketed or if the lowest numbered ball is not the first ball hit not sunk then the player is said to have scratched. When a player scratches he loses his turn and his opponent gets in-hand. 5. If a player sinks a ball without scratching then that player keeps his turn and can shoot again. 6. If a player fails to sink a ball then that player loses his turn. Those are the only rules Some things should be inferred from the rules above. The goal of the game is not to sink all of the balls it is to sink the 9 ball without losing your turn. As long as you hit the lowest numbered on the table no matter what ball goes in except the cue ball you keep your turn. So it is conceivable to win the game very early by hitting the 1 ball into the 9

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