Báo cáo hóa học: " Internet-based hardware/software co-design framework for embedded 3D graphics applications"

Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài: Internet-based hardware/software co-design framework for embedded 3D graphics applications | Yeh et al. EURASIP Journal on Advances in Signal Processing 2011 2011 25 http content 2011 1 25 o EURASIP Journal on Advances in Signal Processing a SpringerOpen Journal RESEARCH Open Access Internet-based hardware software co-design framework for embedded 3D graphics applications Chi-Tsai Yeh1 2 Chun-Hao Wang1 Ing-Jer Huang1 and Weng-Fai Wong3 Abstract Advances in technology are making it possible to run three-dimensional 3D graphics applications on embedded and handheld devices. In this article we propose a hardware software co-design environment for 3D graphics application development that includes the 3D graphics software OpenGL ES application programming interface API device driver and 3D graphics hardware simulators. We developed a 3D graphics system-on-a-chip SoC accelerator using transaction-level modeling TLM . This gives software designers early access to the hardware even before it is ready. On the other hand hardware designers also stand to gain from the more complex test benches made available in the software for verification. A unique aspect of our framework is that it allows hardware and software designers from geographically dispersed areas to cooperate and work on the same framework. Designs can be entered and executed from anywhere in the world without full access to the entire framework which may include proprietary components. This results in controlled and secure transparency and reproducibility granting leveled access to users of various roles. Keywords Hardware software co-design SystemC Electronic system level Internet 3D graphics SoC Heterogeneous hardware interface Virtual machine Introduction 3D graphics applications have gained significant popularity in recent decades. The market for both 3D graphics gaming applications and 3D video applications on mobile platforms is growing rapidly. The requirements as well as capabilities of consumer electronics such as personal digital assistants PDAs cell phones global .

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