Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài: Research Article Rendering-Oriented Decoding for a Distributed Multiview Coding System Using a Coset Code Yuichi Taguchi and Takeshi Naemura | Hindawi Publishing Corporation EURASIP Journal on Image and Video Processing Volume 2009 Article ID251081 12 pages doi 2009 251081 Research Article Rendering-Oriented Decoding for a Distributed Multiview Coding System Using a Coset Code Yuichi Taguchi and Takeshi Naemura Graduate School of Information Science and Technology The University of Tokyo 7-3-1 Hongo Bunkyo-ku Tokyo 113-8656 Japan Correspondence should be addressed to Yuichi Taguchi yuichi@ Received 1 May 2008 Revised 10 November 2008 Accepted 3 February 2009 Recommended by Stefano Tubaro This paper discusses a system in which multiview images are captured and encoded in a distributed fashion and a viewer synthesizes a novel image from this data. We present an efficient method for such a system that combines decoding and rendering processes in order to directly synthesize the novel image without having to reconstruct all the input images. Our method jointly performs disparity compensation in the decoding process and geometry estimation in the rendering process because they are essentially equivalent if the camera parameters for the input images are known. Our method keeps both encoder and decoder complexity as low as that of a conventional intracoding method while attaining better coding performance owing to the interimage decoding. We validate our method by evaluating the coding performance and the processing time for decoding and rendering in experiments. Copyright 2009 Y. Taguchi and T. Naemura. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use distribution and reproduction in any medium provided the original work is properly cited. 1. Introduction Camera array systems can capture multiview images of a 3D scene which allow a viewer to observe the scene from arbitrary viewpoints by using image-based rendering techniques 1 2 . Such systems require efficient coding schemes owing to the large amount of data .