Báo cáo hóa học: " Research Article 3D Game Content Distributed Adaptation in Heterogeneous Environments"

Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài: Research Article 3D Game Content Distributed Adaptation in Heterogeneous Environments | Hindawi Publishing Corporation EURASIP Journal on Advances in Signal Processing Volume 2007 Article ID 93027 15 pages doi 2007 93027 Research Article 3D Game Content Distributed Adaptation in Heterogeneous Environments Francisco Moran 1 Marius Preda 2 Gauthier Lafruit 3 Paulo Villegas 4 and Robert-Paul Berretty5 1 Grupo de Tratamiento de Imágenes Universidad Politécnica de Madrid 28040 Madrid Spain 2 Departement ARTEMIS Institut National des Telecommunications 91011 Evry France 3 DESICS Interuniversitair Micro Electronica Centrum 3001 Leuven Belgium 4 Telefonica Investigation y Desarrollo 47151 Boecillo Spain 5Philips Research 5656 AE Eindhoven The Netherlands Received 31 August 2006 Revised 9 January 2007 Accepted 5 July 2007 Recommended by Yap-Peng Tan Most current multiplayer 3D games can only be played on a single dedicated platform a particular computer console or cell phone requiring specifically designed content and communication over a predefined network. Below we show how by using signal processing techniques such as multiresolution representation and scalable coding for all the components of a 3D graphics object geometry texture and animation we enable online dynamic content adaptation and thus delivery of the same content over heterogeneous networks to terminals with very different profiles and its rendering on them. We present quantitative results demonstrating how the best displayed quality versus computational complexity versus bandwidth tradeoffs have been achieved given the distributed resources available over the end-to-end content delivery chain. Additionally we use state-of-the-art standardised content representation and compression formats MPEG-4 AFX JPEG 2000 XML enabling deployment over existing infrastructure while keeping hooks to well-established practices in the game industry. Copyright 2007 Francisco Moran et al. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted .

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