As game developers a few years from now, we may look back at current generation AI with astonishment and possibly with a hint of nostalgia. We will notice the extreme simplicity of the systems and behaviours we created, asking ourselves whether it was in fact by design or more by necessity. More importantly, we will be surprised by the amount of time taken to prototype such AI. These classical game AI techniques (such as finite-state machines or scripts) appeal to us game developers because they can be easily controlled, but they suffer from this very same property; the content creators.