It was at an art workshop organized by (a forumthat promotes, develops, and showcases concept art for illustra-tion, lm, and game production), when I saw artists like AndrewJones demonstrate the amazing ability to create lifelike charac-ters straight from their imaginations, that I began to question mylack of traditional art training. I saw that it was their mastery ofclassical art principles that placed them in the enviable positionof being rst to visualize characters and environments in thedevelopment process, for which artists like me would produce3D models and textures based on their designs. I had a lot ofcatching up to do.