This guide was created to assist Artists and Engineers, to learn the basics of mesh modelling of non deformable objects with 'Blender'. It uses a structured approach to introducing Blenders tools and work-methods. Following the guide should enable you to become familiar with blender and create models from the simplest of parts to complex accurate engineering assemblies and designs. The guide focuses solely on Blenders Mesh Modelling capabilities, it ignores the myriad of animation,