This book is about making 2D games using the Unity engine. It will focus not only on the central concepts critical to 2D games, such as 2D space and projections, but also on the practical workflow that can be followed in Unity for creating 2D games. This book included 13 chapter and are devided 2 part, part 1 provide content: Unity basics for 2D games, materials and textures, quick 2D workflow, customizing the editor with editor classes, procedural geometry and textured quads, generating atlas textures.