Lecture Introduction to systems analysis and design: Chapter 15 - Whitten, Bentley

Chapter 15 - Input design and prototyping. In this chapter you will learn how to design computer inputs. It is the second of three chapters that address the design of online systems using a graphical user interface for either client/server or Web-based systems. | Chapter 15 Input Design and Prototyping This repository of slides is intended to support the named chapter. The slide repository should be used as follows: Copy the file to a unique name for your course and unit. Edit the file by deleting those slides you don’t want to cover, editing other slides as appropriate to your course, and adding slides as desired. Print the slides to produce transparency masters or print directly to film or present the slides using a computer image projector. Each slide includes instructor notes. To view those notes in PowerPoint, click-left on the View Menu; then click left on Notes View sub-menu. You may need to scroll down to see the instructor notes. Chapter 16 – Input Design and Prototyping Objectives Define the appropriate format and media for a computer input. Explain the difference between data capture, data entry, and data input. Identify and describe several automatic data collection technologies. Apply human factors to the design of computer . | Chapter 15 Input Design and Prototyping This repository of slides is intended to support the named chapter. The slide repository should be used as follows: Copy the file to a unique name for your course and unit. Edit the file by deleting those slides you don’t want to cover, editing other slides as appropriate to your course, and adding slides as desired. Print the slides to produce transparency masters or print directly to film or present the slides using a computer image projector. Each slide includes instructor notes. To view those notes in PowerPoint, click-left on the View Menu; then click left on Notes View sub-menu. You may need to scroll down to see the instructor notes. Chapter 16 – Input Design and Prototyping Objectives Define the appropriate format and media for a computer input. Explain the difference between data capture, data entry, and data input. Identify and describe several automatic data collection technologies. Apply human factors to the design of computer inputs. Design internal controls for computer inputs. Select proper screen-based controls for input attributes that are to appear on a GUI input screen. Design a web-based input interface. No additional notes. Chapter 16 – Input Design and Prototyping Data Capture and Data Entry Data capture – the identification and acquisition of new data (at its source). Source documents – forms used to record business transactions in terms of data that describe those transactions. Data entry – the process of translating the source data or document (above) into a computer readable format. No additional notes. Chapter 16 – Input Design and Prototyping Data Processing Data processing is all the processing that occurs on the data after it is entered from a machine readable form. In batch processing, the entered data is collected into files called batches and processed as a complete batch. In on-line processing, the captured data is processed immediately In remote batch processing, data is entered and .

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