Chapter 16 - Graphics. This chapter introduces basic general computer graphics concepts as well as a few specifics for Java. This chapter’s objectives are to: Understand computer graphics basics; learn about paint, paintcomponent, and repaint methods; learn about coordinates and colors; review shape drawing methods; learn to use fonts and draw graphics text. | Lecture Java methods: Object-oriented programming and data structures (2nd AP edition): Chapter 16 - Maria Litvin, Gary Litvin