Chapter 11 - Java AWT part I: Mouse events (Optional). In this chapter we will: introduce event driven programming, show how a program can respond to mouse events (. clicks and mouse movements), demonstrate how to implement a listener interface, show how mouse events can be used to build highly interactive programs. | Lecture An introduction to computer science using java (2nd Edition): Chapter 11 - . Kamin, D. Mickunas, E. Reingold