2D Artwork and 3D Modeling for Game Artists- P4

Tham khảo tài liệu '2d artwork and 3d modeling for game artists- p4', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | 124 5. U-V Mapping the RF-9 Plasma Gun with DeepUV Figure Scale the trigger selection down to size and move it next to the grip s faces. Scale and move Figure Select the curved notch in the back side of the grip. 24. Click Unfold in the Automatic section of the Command Panel to lay the selected area out flat as in Figure . ease purchase PDF Split-Merge on to remove this watermark. Figure Click the Unfold button under Automatic in the Command Panel to group and flatten the notch area. Automatic Unfold 25. Rotate the RF-9 so you can see the front of the grip. 26. Repeat steps 23 and 24 for the notch in the front just behind the trigger see Figure . Figure Scale and position the curve selection and do the same for the front of the grip. e purchase PDF Split-Merge on to remove this watermark. 126 5. U-V Mapping the RF-9 Plasma Gun with DeepUV 27. Using any of the selection tools select the remaining bits and pieces all at once and pack scale and move them over to the rest of the grip and trigger group see Figure . These pieces represent texturing detail so minute that you don t need to do much except apply a general painting later on so don t bother trying to organize them unless you really want to . Figure Select the remaining pieces and pack scale and move them to the rest of the group. Pack scale and move Sharing U-V Space Notice that the two halves of the grip are nearly if not perfectly identical. In such cases if any texture coordinates cross or overlap each other the texture at that point on the texture map will duplicate or smear if the points are crossed itself on the 3D model once the texture is is known as sharing U-V space. In the case of identical coordinate sections like the sides of the grip you could flip one side to match the other and then place one exactly on top of the way you only have to texture one side and the texture would be placed onto both. .

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