2D Artwork and 3D Modeling for Game Artists- P12

Tham khảo tài liệu '2d artwork and 3d modeling for game artists- p12', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | 524 13. Making the RF-9 Plasma Gun Game-Ready NOTE The plug-ins listed in this chapter work for 3D Studio Max version 4 and higher. Embedding the Shape for Torque Users Before you continue remember to save your MAX file and be sure to have the texture file located in the same directory. In this section you ll tell the Torque plug-in to get your model ready for export as a .DTS file format. Located in the Chapter 13 Data section on the CD-ROM is a DTS Export plug-in utility called if you haven t done so already copy it to the PLUGINS folder in your 3DSMAX5 program directory you ll have to restart Max . Once Max has been restarted load up your RF-9 scene file and do the following 1. Click once on the PlasmaGun mesh in your scene to select it. 2. In the Utilities panel click the DTS Exporter Utility button. If this button isn t listed click the More button and search the list. If it s still not listed the plug-in might not have been loaded properly. DTS by the way is Torque s object format. 3. In the Exporter section choose Renumber Selection. 4. A blank dialog box opens type 2 and click OK. This will affect the level of detail LOD of the gun enabling the mesh to have the highest detail in the game more on LOD later in this chapter . 5. Click Embed Shape. In a flash the exporter places the RF-9 into a nice DTS-required hierarchy. You can see this by opening the Schematic view and expanding the tree as shown in Figure . The RF-9 is now placed in a structured hierarchy pertinent to creating DTS shapes for the Torque engine. ease purchase PDF Split-Merge on to remove this watermark. Adding and Manipulating Nodes 525 Figure The DTS hierarchy created by the DTS Exporter utility s Embed Shape function. The Embed Shape button Adding the Dummies With the required DTS hiearchy now in place let s add some dummy objects so that a player can mount and use the RF-9. 1. Minimize the Schematic view. 2. In the Create panel at top-right .

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