Tham khảo tài liệu '2d artwork and 3d modeling for game artists- p13', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | 574 14. Making the Slogre Game-Ready 8. Another way to adjust the weighting of the vertices is by using the Paint Weights option in the Skin modifier s envelope rollout. For instance press F3 to enter wireframe mode and look at the tail area I d like to have the pelvis bone take control of this area since the tail doesn t do much else aside from following the pelvis in motion. With the Paint Weights button active click the ellipse button to bring up the Painter Options screen. Here you can adjust the brush size and strength along with about a billion other parameters. Change both the Max Strength and Max Size to doing so will make the painting brush a small crosshair with not so much strength. Then with the pelvis bone selected just click and drag over the tail area to paint the weighting onto the vertices Figure . The Paint Weights option is handy if you re positioning bones and notice weird or improper bulges between bones. By painting on these affected areas you ll dynamically see the bulges shift around accordingly. Continue adjusting weights all over your model until you re satisfied then save your scene as a .MAX file. Figure Use the Paint Weights option in the Envelope rollout to manually paint the vertices of the tail to be included with the Pelvis bone. ease purchase PDF Split-Merge on to remove this watermark. Adding and Manipulating Dummy Nodes 575 Adding and Manipulating Dummy Nodes You ll need to create several dummy objects to represent those critical game hooks I mentioned in the previous chapter. Dummies are simply inert boxes you create label and link to specific parts of the character s body so that the game engine knows where to place items like weapons backpacks and so on. Some common ones for Torque are A mounting location called Mount0. This is the primary weapon-mounting location on all characters for the slogre it will be on the hand of your choice. Required on all character models. Secondary mounting .