Essential LightWave 3D- P19: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 20 12. Render this and see how it looks. You may want to add shadowing so you can see what you re really getting if you intend to use it in the finished render. Fur can look very very different with and without it. If you re reasonably happy with the results so far it s time to refine it further. Refining the Beard and Mustache Mustache hair tends to grow out from the philtrum the groove in the center of the upper lip often leaving the middle without hair at all. Since you can t vary the combing on a surface with SasLite the only way to achieve that is to separate the Mustache surface from the Beard surface and divide it into two pieces. So we ll do just that. 1. In Modeler select the polys that form the mustache and hide the rest tap the key . Then select the half on the positive X axis and give it a new surface say lMustache. Tap the Shift Quote key to invert the selection and name the other side rMustache. These correspond to the model s right and left side not yours. 2. Return to Layout and open the Object Properties panel if you ve closed it. Right-click on the line that says SasLite Seen on Beard and choose Copy from the drop-down menu that appears. Right-click again and choose Paste. That will give you two identical copies of the displacement. 3. Open one of them and change the Surface Name s to lMustache. Leave everything else the same except for the Comb X value. Make it pretty high. I used 80 and also lowered the Comb Y value to 5 . Figure 20-32 Divide the surface into three the beard and two halves of the mustache. 528 Simulations 3 Fur and Hair Figure 20-33 New values for the left half of the mustache. 4. Click OK to close it and use the copy paste trick again to make a copy of it. Change the parameters of the copy so that it s applied to the rMustache surface and put a minus sign in front of the Combing value for instance -80 . That will send the hairs along the -X axis or toward the right cheek and away from the center of the face. Render to .