CREATING GAME ART FOR 3D ENGINES- P2: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I. | 8 Creating Game Art for 3D Engines Using Selection Windows The Selection button on the Standard toolbar in 3ds Max toggles between activating a Window Selection mode and activating a Crossing Window selection mode. Every time you left-click-drag on the screen in 3ds Max you define one corner of a selection window. When you release the mouse button you define the opposite corner of the selection window. All objects within that window will be selected. This describes the behavior of a standard selection window. A Crossing selection window selects not only the objects within the window but also the objects that are even partially in the window that is it also selects the objects that the selection window crosses. BOX MODELING A CHAIR Walking through the process of modeling a chair will be good practice for the models we will build later in this book. You can find the video in the Videos folder on the companion CD-ROM. Start by creating a simple chair from a on the co box primitive. Do this by going to the Create panel activating the Geometry menu verifying that you have standard primitives selected from the drop-down list and selecting Box from the list of primitives. To create the box use a click-drag-release action with the mouse. Perform this drag action in the perspective viewport. The first click-drag creates the base of the box when you release and move the mouse again you are defining the height of the box. When you click the mouse button the box is complete. If this is your first time creating primitives with 3ds Max spend a few minutes creating primitives such as spheres and cylinders. When you want to delete a primitive select it with left mouse button and press the Delete key. Test some of the viewing tools that are built into your mouse spin the mouse wheel to zoom in and zoom out and do a click-drag on the middle mouse button mouse wheel to pan the screen around. To modify the box select it first. Figure depicts four important .