Handbook of Multimedia for Digital Entertainment and Arts- P9: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art, which attracts and absorbs their participants. The fantastic success of this new field has influenced the development of the new digital entertainment industry and related products and services, which has impacted every aspect of our lives. | 230 . Sofokleous and . Angelides Fig. 4 The Main Game Phase Round 2 YES n accepts bi may decide to decline an offer if the offer was not good enough or if he can wait for the next game to get a better offer. The former is calculated from the objectives and constraints set by the player whereas the latter is the payoff of the game to players that give up their bandwidth during a game. The server will take into account their decision and in the next game these players will get at a better offer. Before moving to the next round all the players must make their initial YES or NO decision. The result of this round is that some players . with a YES decision will satisfied in terms of bandwidth whereas some other will have to wait. 10 Dealing Bandwidth to Mobile Clients Using Games 231 Round 2 - remainder bandwidth dealing RBD this round will go ahead only if there is enough bandwidth to satisfy at least one more player Figure 4 . For example consider the case where the last player declined the server s offer. In figure 4 player 1 who decided last in round 1 declined the offer of server. If bi which is the bandwidth offered to player 1 is also the available bandwidth at the end of round 1 in round 2 the objective is to use this bandwidth to make a new offer to the unsatisfied players. Following a vice-versa order . FIFO on the initial settlement of the gameQueue players the server offers this bandwidth to each one of each one of the players that declined its offers earlier. If one of the players takes the offer then this round terminates and the game proceeds to the next phase. At the end of round 2 the server satisfies the players who accepted the offer . in figure 4 player k 1 accepted the offer. Players who have not gone with any of the server s offers . in figure players k and 1 will play again in the next game and not get any bandwidth from the current game. Streaming-Seat Reallocation Phase Figure 5 shows the final phase of the game where players .