Handbook of Multimedia for Digital Entertainment and Arts- P22

Handbook of Multimedia for Digital Entertainment and Arts- P22: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art, which attracts and absorbs their participants. The fantastic success of this new field has influenced the development of the new digital entertainment industry and related products and services, which has impacted every aspect of our lives. | 29 Storytelling on the Web as a New Means of Creating Arts 633 Fig. 3 A comparison of the existing storytelling platforms to drive on it. The system can be interpreted as community of practice drivers who have access to the Internet via mobile phones or PDA s and collaborative since it is very important to get real time feedback from the users. Figure 3 presents a summary of all systems presented. Features presented in the table are very important for one storytelling system nowadays to meet all the requirements of the users. YouTell A Web Service for Community Based Storytelling How to apply storytelling for professional communities can be enabled by Web and Social Software. We have designed and developed youTell using Web service for community based storytelling. It is based on a social software architecture called Virtual Campfire. Virtual Campfire In order to make knowledge sharing a success for any kind of professional community independent of size or domain of interest a generic community engine for Social Software is needed. After some years of experience with the support of professional communities two different products emerged a new reflective research methodology called ATLAS Architecture for Transcription Localization 634 R. Klamma et al. and Addressing Systems 10 and a community engine called LAS Lightweight Application Server 23 . The research challenge in ATLAS was to incorporate the community members as stakeholders in the requirements and software engineering process as much as possible. In the end all community design and engineering activities should be carried out by the community members themselves regardless of their technical knowledge. While this ultimate goal of taking software engineers out of the loop is rather illusionary in the moment we have targeted realizing a generic architecture based on the research methodology. It allows community members to understand their mediated actions in community information systems. In .

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