Advanced Maya Texturing and Lighting- P7

Advanced Maya Texturing and Lighting- P7: I should stress that I am self-taught. In 1994, I sat down at a spare seat of Alias PowerAnimator and started hacking away. After several years and various trials by fire, 3D became a livelihood, a love, and an obsession. Along the way, I was fortunate enough to work with many talented artists at Buena Vista Visual Effects and Pacific Data Images. In 2000, I switched from PowerAnimator to Maya and have since logged tens of thousands of hours with the subject of this book | appear. That is the upper edge of the texture is pinched into a single point as is the lower. For example in Figure a Checker texture is mapped to a Surface Shader material as a Spherical projection. The top and bottom portion of the Checker is collapsed at the poles. A similar problem occurs with a NURBS sphere even though all NURBS surfaces have four edges two of the edges are collapsed into single points at the sphere s top and bottom pole. Figure Planar projections mapped to various primitive surfaces. This scene is included on the CD as . 159 2D TEXTURE PROJECTION OPTIONS Note Although always visible a Projection utility s V Angle attribute is functional only for a Spherical projection type. U Angle is functional only for Spherical and Cylindrical projections. 160 Figure Left A Spherical projection with default settings is applied to a sphere. Right The Spherical projection s U Angle is set to 360 and its V Angle is set to 180. This scene is included on the CD as . CHAPTER 5 APPLYING 3D TEXTURES AND PROJECTIONS Ball Places the texture inside a projection sphere. The projection pinches the texture at only one pole. A real-world equivalent is a blanket draped over a ball with the blanket s four corners twisted together at one spot. The pole is indicated by the diamondshaped UV origin symbol on the projection icon see Figure . Figure Left A Ball projection is applied to a sphere. Middle The Ball projection icon. Right The test bitmap. This scene is included on the CD as . Cylindrical Places the texture inside a cylinder. The left and right edges of the texture will meet if the projection s U Angle is set to 360 degrees. The Cylindrical type creates two pinched poles at the top and bottom of the projection see Figure . Figure A Cylindrical projection applied to a sphere. This scene is included on the CD as . Cubic Places a texture onto the six faces of a cube see Figure .

Không thể tạo bản xem trước, hãy bấm tải xuống
TÀI LIỆU MỚI ĐĂNG
Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.