CorelDRAW X5 The Official Guide part 51

CorelDRAW X5 The Official Guide part 51. Learn to create outstanding fine art and eye-catching commercial graphics with one powerful tool! CorelDRAW X5: The Official Guide is your comprehensive reference and workbook to get you started designing visually captivating CorelDRAW artwork. Learn, step by step, how to create the illustrations you've imagined, quickly assemble layouts for print and package designs, import and edit photos, master the art of typography and the science of color theory, make 3D scenes from 2D objects, and apply special effects to ordinary pictures. Packed with expert techniques and advice for creating professional-quality art, this. | 464 CorelDRAW X5 The Official Guide actions to move fill areas are done exactly the same as for Bézier curves. For information on how to do this see Chapter 11. Mesh Fill Options On the property bar when the Mesh fill tool is used and an object is selected you have control over the following attributes of your mesh-filled object Resolution of the Patches By default a new mesh fill is created on an object with two horizontal and two vertical sets of patches. These patches are linked at the edges by paths and at their vertices by nodes. You can use the numerical entry fields or the spin boxes with these fields to increase or decrease the number of columns and rows of patches. If you right-click a node or a path segment you have the option to create a node or an intersection by choosing from the pop-up menu. Add Intersection Delete Node When you ve clicked a path segment and a marker appears this is your opportunity to add an intersection either by clicking the Add Intersection button or by pressing on the numerical keypad. When you add an intersection you add a row or a column to the mesh fill depending on whether you ve added a point to a vertical or a horizontal mesh path segment. You must first select a node to then delete it and doing so by clicking the Delete Node button or by pressing DELETE on your keyboard removes both the mesh node and its associated intersecting path segments reducing the number of columns or rows of mesh patches. Deleting nodes can yield unanticipated results so give some thought before you delete a node. Curve and Node Command Buttons By default path segments that make up the mesh fill are curves bound by nodes that have the smooth property at intersections and the cusp property along the edges of the object. To change a path segment to a line you use the Convert To Line button click Convert To Curve to create the opposite property. Nodes can be changed to cusp smooth and symmetrical properties by clicking the associated property bar .

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