CorelDRAW X5 The Official Guide part 98

CorelDRAW X5 The Official Guide part 98. Learn to create outstanding fine art and eye-catching commercial graphics with one powerful tool! CorelDRAW X5: The Official Guide is your comprehensive reference and workbook to get you started designing visually captivating CorelDRAW artwork. Learn, step by step, how to create the illustrations you've imagined, quickly assemble layouts for print and package designs, import and edit photos, master the art of typography and the science of color theory, make 3D scenes from 2D objects, and apply special effects to ordinary pictures. Packed with expert techniques and advice for creating professional-quality art, this. | This page intentionally left blank INDEX Symbols - minus key 30 asterisk key 30 plus key adding document pages with 161 adding with 30 duplicating selected objects with 64 forward slash key 30 A absolute positioning 254 acceleration blended object 632-633 634 contour effect 656-658 accessibility 898 914 actions 68 69 actors adding MP3 file as 930 defined 922 importing all 924-925 moving 925 using text as 929-930 Add Language Code dialog 407 Add To Font Catalog dialog 383 Additive Mode button Brush Mask tool 830-831 Advanced Separations Settings dialog 863-864 Advanced tab Export HTML dialog 906 aligning blend effects to path 640 642 nodes 289 objects with snapping 182 183 text 136-137 336 357 alpha channels 746 752-756 ALT comments 898 914 ALT key 241 amplitude adjusting distortion 617 and frequency of zipper distortion 612 618 analogous color 435 436 anchored docker group 35 anchoring drop shadows 694 angle setting for transparency effect 682 viewing screen tip for 189 190 Angle options Print dialog 862-863 animating actors 922 925 GIF files 834-843 objects in SwishMiniMax 916-917 922-924 staging from Object Manager 919-920 text 928-930 using CorelDRAW objects and fills with Flash 917-918 animation cycles 837 anti-aliasing images 704 Application Launcher 25 26 application window about 24-26 drawing window minimized in 25 illustrated 25 applying color theory 496-529 accessing color palettes 510 adjusting color with effects 526-529 automatically creating color styles 513-514 building parent-child relationship 512-513 child colors 512 Color docker features 505-507 color models 497 color space 497-498 creating Color docker tints and swatches 508 defining color model in Uniform Fill dialog 499-503 editing Color palettes 524-526 file color capability 498 fixed palettes 521-523 grayscale color model 504 HSB additive color model 503-504 LAB color 504 registration color model 505 relationships among colors 516-517 RGB additive color model 499-503 sampling and saving colors

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