Lecture Notes in Computer Science- P45:This year, we received about 170 submissions to ICWL 2008. There were a total of 52 full papers, representing an acceptance rate of about 30%, plus one invited paper accepted for inclusion in this LNCS proceedings. The authors of these accepted papers | Development of Contents Improving the Effectiveness of Self Learning 209 contents using the web were developed and these are based on the main teaching materials and the secondary materials. The web-based contents should generally be interactive and these should offer various media and in particular be made for piquing the student s interest. The guideline for development of contents consists of an interactive contents model a process contents model a practical contents model an animation contents model a multimedia contents model etc. as shown in figure 1. These models are not mutually exclusive figure 2-5 . Fig. 1. Web-based education cyber contents model Interactive Contents Model Based on the development of virtual education at Arizona state university they achieved good results because of the fact that users are capable of seeing interactive control methods about signal processing using distance education to use a graphics processing function in JAVA as shown in figure 2. Fig. 2. Interactive contents model 210 S. Han et al. Practical Contents Model This model can enable the user to experience the processing of algorithms as a visual display and aid in understanding the principles of algorithms. At SUNCHUNHY-ANG university research team member Kwan Sun Choi Hong Gu Jheon developed a web-based C compiler system capable of using a server side compiler which doesn t require installation. The computer working on the internet using the web creates C program source code and compiles and obtains the external results 5 . Fig. 3. Practical contents model Process Contents Model For this model the learning contents are presented in stages. To acquire the principles the learning contents are arranged successively such as an application program a device using method etc. Figure 4 compares a human and a computer with respect to storage capacity connection complexity and data transfer speed. This shows the process that occurs and the user presses a button for the