Tham khảo tài liệu 'beginning game programming (phần 8)', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | 330 Chapter 13 Creating Your Own 3D Models with Anim8or Figure Fine-tuning the geometry of the rim part of the wheel I consider the wheel complete but I suppose the star pattern on the wheel might cause some in the perfectionist crowd to pause. Never fear it s a simple matter to switch back to Wireframe mode and nudge the vertices up to beat the rim of the wheel into a semi-circular shape. You can manipulate vertices and lines directly in Flat Shaded mode often this is quite difficult but I think this wheel is simple enough that you can mange it. Just remember to hit A each time you want to select a vertex then hit M to move it then drag it to a new location and then hit A again to select the next one. Working in 1-View mode is easier. See Figure . While I m at it I think I ll fine-tune the tire as well as there are some weird jagged edges there. You can do this if you want or you can just move on. The Frame Well after the experience of creating the wheel the rest of the car will seem like child s play. As you can see from the tutorial on creating the wheel it s easy to keep adding more and more detail to a 3D model. However if you have the time Creating the Car Model 331 and willingness the results are always better when you add more details to each mesh. Now let s work on the frame which will be simplistic in comparison. Go ahead and add a new object for the car frame. Tip When you need to add a new object in Anim8or open the Object menu and select New. The important thing to remember when working on meshes is that they can be scaled in the scene so don t worry about making everything to scale right now in other words don t worry about comparing the car frame to the wheel mesh . Creating the Main Car Frame First add a rectangular solid to the scene and then convert it to a mesh using the Build menu. The actual shape is not all that important right away because you can use the Object Point Edit mode to grab a side of the mesh and drag it to the .