This is a practical book that tells you how to write C# programs using some of the most common design patterns. It also serves as a quick introduction to programming in the new C# language. The pattern discussions are structured as a series of short chapters, each describing a design pattern and giving one or more complete working, visual example programs that use that pattern. Each chapter also includes UML diagrams illustrating how the classes interact. | Introduction to Design Patterns in C Copyright 2002 by James W. Cooper IBM T J Watson Research Center February 1 2002 Copyright 2002 by James W Cooper 2 1. What are Design Patterns .21 Defining Design The Learning Studying Design Notes on Object-Oriented C Design How This Book Is 2. Syntax of the C Data Converting Between Numbers and Declaring Multiple Numeric Character Declaring Variables as You Use Multiple Equals Signs for A Simple C Compiling Running This Arithmetic Increment and Decrement Combining Arithmetic and Assignment Making Decisions in C .38 Comparison Copyright 2002 by James W Cooper 3 Combining The Most Common The switch C The Ornery Ternary Looping Statements in C .42 The while The do-while The for Declaring Variables as Needed in For Commas in for Loop How C Differs From 3. Writing Windows C Objects in C .47 Managed Languages and Garbage Classes and Namespaces in C .48 Building a C The Simplest Window Program in C .50 Windows Copyright 2002 by James W .