Tham khảo tài liệu 'suse linux 10 for dummies phần 4', công nghệ thông tin, hệ điều hành phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | Chapter 5 Exploring the SUSE Desktops 67 Open Browse Folder Figure 5-6 An icon context menu in GNOME. X Cui File Copy File Make Link Rename. Ồ Moye to Trash Strfitch Icon Restore Icon s Original Size S Eroperties For the Trash icon the icon context menu typically provides an option to permanently delete the items in the trash. You get a chance to choose Yes or No. I bet you see a pattern here. It s the right-click. No matter where you are on a GUI desktop always right-click before you pick. You re bound to find something useful when you right-click The panels The panel is the long bar that stretches across the bottom of the KDE desktop and both the top and bottom of the GNOME desktop. Figures 5-7 and 5-8 show typical views of the KDE and GNOME panels respectively. Figure 5-7 A typical view of the KDE panel. Figure 5-8 A typical view III the I top GNOME panel. 68 Part II Test-Driving SUSE__ The panel is a parking place for icons. Some icons open up menus from which you can select applications to run and some icons start applications when you click them. Some show the status such as what programs are currently running as well as other useful information such as the date and time. Starting at the left the first icon regardless of what it shows in the KDE panel and GNOME top panel is the Main Menu button it s like the Start button in Microsoft Windows. Then come a few icons that start various programs. In GNOME you have more menu buttons System Menu for system tasks such as configuring the system or logging out and Help Menu for accessing online help. The date and time icon appears at the far-right edge of the panel. By the way if you move the mouse pointer on top of an icon a small Help balloon pops up and gives you a helpful hint about the icon. Now for a little bit of technical detail about these icons on the panel. The panel itself is a separate application each icon is a button or a program called an .