Macromedia Flash MX Game Design Demystified phần 6

hoặc một bức tường mê cung. Những trò chơi lợi nhuận từ việc sử dụng của TBWs chủ yếu là vì TBWs làm giảm lượng chế biến xảy ra bằng cách sử dụng một thủ thuật toán học đơn giản. Thủ thuật này được giải thích trong phần tiếp theo. | 7. Select the 30 alpha 016D3D color swatch and apply it to the outer outline. Use the arrow tool to select the red outline and delete it. ft For the greatest optimization of vector graphics be sure to draw only as much detail is appropriate for the size at which the object is going to be displayed. For instance notice that I didn t draw any spots or little scratches on the apple. Most apples have these characteristics but this particular one doesn t need them because it will be viewed at a small size. Including that level of detail would only make my apple file larger and more processor intensive when animated. In short don t put detail where you don t need it Remember that this technique can be applied to almost everything you draw. Adding lighting and shadows give your work a more professional look and it s a finishing touch that will make your gaming graphics stand out from the rest. Adding Depth Adding the illusion of depth to the graphics in your games is a good way to make objects appear more real engaging and to encourage the user to pay attention to certain objects at certain times. In short depth can make your gaming world a more captivating environment and a more exciting experience. To give the illusion of depth to any of your gaming graphics you mainly manipulate the attributes of color focus or speed. We ll examine each of these areas here and I ll use the example of the platform game Ice World see Chapter 15 Ice World A Platform Game . In every game of course the user controls or manipulates the main character. In some games the user also has control over other environment such as platforms bad guys items to collect and background elements. By working with depth you will be able to show dramatic changes in characters and environments where you can attract the user s attention whatever elements you choose. Color Color and color changes can make your most important game elements pop out. Typically the main character bad guys and collectable items are .

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