Thu thập cuối cùng nhanh hơn nhiều để vượt qua tắc môi trường xung quanh của bạn. Hình 4,19 hiển thị cho bạn cuối cùng hợp Droid với tất cả ánh sáng của mình đi. Một hình cầu hoặc máy bay (hoặc bất kỳ bề mặt khác về vấn đề đó) với đổ bóng bề mặt tự chiếu sáng (đèn dây tóc) | The Golden Rules of a Successful Pipeline 133 the chances of that are slim especially since not all the objects need the same number of descriptors. Just saying no to underscores eliminates that issue. Besides if you re not putting underscores in the attribute names why not avoid them in the object names too and avoid the headache Trust me on this one The Golden Rules of a Successful Pipeline Keeping a few rules in mind can make creating pipelines easier. Consistency ease of use flexibility and cleanliness are the four major rules to keep things running smoothly. Consistency Consistency is imperative. By creating guidelines and methods to follow you can create routines for every rig you make as well as specify how things are done for the pipeline. If all characters are brought in the exact same way all tools that are based on that pipeline should work the same. You want everyone to know that no matter what kind of rig they open from a cyber-octopus to a flying logo the controls do the same thing how the character is brought into the scene where to find controls and what they look like how to switch from HiRes to LoRes and how to get the answers the rest of the pipeline needs. Consistency minimizes error and makes the pipeline as a whole more efficient. Using a naming guide is a good way to keep channels and functions the same from character to character and will be less confusing for the animators. Once they use the flex channel on an arm they ll remember what it did and how to best use it to their advantage when they see the Flex attribute on a new character. I try to use the same terminology for all channels. All IK FK blend channels are named ikBlend all constraint switches are named switch all eye controls are named eyeCntr and so on. Beyond naming the way things work should be the same as well. If 0 is IK off and 1 IK on you don t want to switch that between characters 0 should always be IK off. Similarly all min max values should match for example 0 to 1 or