LightWave 3D 8 Character Animation phần 5

(Hình minh họa này chỉ là một gợi ý, nó là những gì làm việc tốt nhất cho tôi tự do sáng tạo và tìm thấy những gì tốt nhất cho bạn.) Bởi vì skelegon "ngân hàng luân chuyển xử lý" là một chút khó hiểu để hiểu, đôi khi bạn sẽ tìm thấy rằng bạn sẽ cần phải | Chapter 8 Using the Controls Knees Elbows Using IK Booster you no longer need to rotate an Elbow or Knee control to position the elbows and knees of your character. You can simply grab the calf or forearm and physically move the knee or elbow joint where you want it to be. Doing this actually rotates the Knee and Elbow bones to the applicable bank setting. Figure Note You ll want to be very watchful when you re manipulating knee and elbow joints in this manner. Just as a little twist of the bank heading on the Knee and Elbow controls themselves can swing that character s knee or elbow joint all over the place so can the slightest twitch of your mouse here. It is best to work in very small moves on only one axis at a time. And if you see the knee or elbow joint swinging at a funky angle it s best to undo your action and start again until you click on Knee or Elbow in Rotate mode there s no way of knowing if bank has just exceeded - 360 . 190 xế Chapter 8 Using the Controls Note Undoing in IK Booster seems to be a bit odd at the time of publication. When I hit z to undo my last move in IKB not only is that move undone but also the last move done using standard controls is also undone. I ve found however that by redoing by pressing z and then undoing again the standard control s position is restored and then only the IKB move is undone. Shoulders Hips To shrug the character s shoulders or cave or expand his chest just grab the tip of a shoulder bone and drag it around. Figure 191 số Chapter 8 Using the Controls By grabbing and moving the base of a shoulder bone you can tilt the entire carriage this way and that. Just remember that when you do so if you have chosen to have the Head a child of Spine1 the Head will stay mostly in place since Spine3 does most of the moving when manipulating the model in this fashion it s a minor tweak to move the head back squarely on top of the shoulders. Figure .

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187    27    1    04-12-2024
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