Introduction to Character Animation phần 7

Lồng xương sườn uốn cong trong một con người, do đó, cột sống này là linh hoạt hơn hơn nó sẽ được trong một con người ta nên đặt tên các xương. Tên sẽ xuất hiện trong các phần khác của giao diện, vì vậy nó rất hữu ích | To fix this with the head bone still selected just paint over the left-behind vertices. By the way don t worry about the eyes yet. We ll fix that momentarily. Reset the bones Ctrl TAB select armature a - a - Alt g - Alt Go back to Weight Paint mode of the character mesh. Paint over the vertices left behind after the head was moved. Select the spine bones and the neck bone and start weight painting. My weights looked like this neck weights. spine4 weights. spine2 weights. spinel weights. Parenting the eyes to the head bone When we moved the head the eyes were getting left behind. We couldn t weight paint them to the head bone while we were weight painting the body mesh because the eyes are separate mesh objects. It s possible to apply an Armature modifier to the eyes select the head bone and weight paint the eyes to the head bone. However this isn t the best way to do it. Here s why We re going to eventually make the eyes track a target. To do so they need to swivel around their object centers. If we weight painted the eyes to the head when we moved the head it would pull the eye vertices away from the object center making the eye tracking all funky. Instead we ll parent the entire eye object to the head bone -- not just its component vertices. Switch out of Weight Paint mode. Make sure the armature is in Pose mode. Select one of the eyes. With the eye still selected shift-select the head bone. Parent the eye to the head bone with Ctrl P Bone. Do the same thing with the other eye Select the eye Shift-select the head bone. Ctrl P Bone to parent to the head bone. Now try moving or rotating the head. The eyes should follow along now. Testing the rig All right Switch out of Weight Paint mode and select the armature. You can now pose your character Try out some test poses and test renders to play around with your new creation Parenting the left eye to the head bone. Very handy tip So far we ve been using R to rotate. Try hitting R - R hit it twice in a row . This .

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