Tham khảo tài liệu 'socially intel. agents creating rels. with comp. & robots - dautenhahn et al (eds) part 12', kỹ thuật - công nghệ, cơ khí - chế tạo máy phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | 204 Socially Intelligent Agents Notes 1. Note that O Nosso Sonho is not a curricular school. 2. Teatrix is an application that was developed under the Networked Interactive Media In Schools NIMIS project a EU-funded project n. 29301 under the Experimental School Environments ESE program. References 1 B. Bettelheim. The uses of enchantment the meaning and importance of fairy tales. Har-mondsworth Penguin 1978. 2 G. Bolton. Acting in classroom drama a critical analysis. Stoke-on-Trent Trentham 1998. 3 B. Cooper and P. Brna. Designing for interaction - Creating and evaluating an empathic ambience in computer integrated learning environments. This volume. 4 I. Machado P Brna and A. Paiva. Learning by playing supporting and guiding storycreation activities. In Proceedings of International Conference on Artificial Intelligence in Education San Antonio USA 2001. IO Press. 5 A. Paiva I. Machado and R. Prada. The child behind the character. IEEE Journal of Systems Man and Cybernetics Part A 31 5 361-368 2001. 6 A. Paiva I. Machado and R. Prada. Heroes villains magicians . dramatis personae in a virtual story creation environment forthcoming . In Proceedings of the Intelligent User Interfaces Conference. ACM Press 2001. 7 V. Propp. Morphology of the folktale. Austin University of Texas Press 1968. 8 D. Wood and J. Grant. Theatre for Children - A Guide to Writing Adapting Directing and Acting. Faber and Faber 1997. Chapter 25 FROM PETS TO STORYROOMS Constructive Storytelling Systems Designed with Children for Children Jaime Montemayor Allison Druin and James Hendler University of Maryland Institute for Advanced Computer Studies Abstract Working with children as our design partners our intergenerational design team at the University of Maryland has been developing both new design methodologies and new storytelling technology for children. In this chapter we focus on two results of our efforts PETS a robotic storyteller and Storykit a construction kit of low-tech and high-tech