Like every artistic process, virtual sculpture (see figure 1 for example), requires a strong interaction between the artist and his artwork. Feeling the material being modeled enforces the metaphor of sculpting and the immersion of the user, making the creative activity easier. The need for haptic feedback is even stronger when the user visualizes his 3D sculpture on a standard screen: without force feedback, correctly positioning an editing tool with respect to the sculpture is difficult, since it may require changing the viewpoint several times to check the tool’s position