Ebook Physics computing: Part 2

(BQ) Part 2 book "Physics computing" has contents: Physical interaction design, or techniques; sensing movement, making movement, touch me, more communication between devices, controlling sound and light, managing multiple inputs and outputs. | Part II Advanced Methods Chapter 8 Physical Interaction Design, or Techniques for Polite Conversation. . . . . . . . . . . . . . . . . . . . . . . . . . . 181 Chapter 9 Sensing Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Chapter 10 Making Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 Chapter 11 Touch Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 Chapter 12 More Communication between Devices . . . . . . . . . . . 295 Chapter 13 Controlling Sound and Light . . . . . . . . . . . . . . . . . . . . . . 353 Chapter 14 Managing Multiple Inputs and Outputs . . . . . . . . . . . . 381 TEAM LinG - Live, Informative, Non-cost and Genuine ! I N PART I we covered the general things that you need to know for almost any project. In this second part of the book, we’ll introduce more advanced methods for accomplishing a number of more specific tasks. Most of these methods in Part II are just special cases of the basic ideas in Part I. We won’t repeat the circuits and code from those chapters, but we will refer to them frequently. For example, we might talk about a sensor and say that it fits into a normal digital input circuit and uses the usual BASIC commands for digital input without supplying a schematic or sample code. If you encounter something that you’re not comfortable with, go back to the earlier chapters (usually Chapter 6) and try the examples there again. You can’t make an omelette until you’ve learned to scramble an egg. In the preceding chapters, you scrambled a few eggs. In the following chapters, you’ll learn to make the physical computing equivalent of omelettes, frittatas, huevos rancheros, and maybe even eggs Florentine. TEAM LinG - Live, Informative, Non-cost and Genuine ! 8 Physical Interaction Design, or Techniques for Polite Conversation By now, you’ve got the basic electronic and programming techniques down and you are starting to combine them to .

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