In part VIII (— section ) we describe how the aspectual interpretation of a clause may arise through an interaction of the three different kinds of aspect. Part IX (— sections —) gives a sum¬ mary of this first chapter. | 70 1. Introduction he makes. We base the typology on the major distinction between stative and dynamic situations as well as on the distinctions between agentive and non-agentive dynamic situations and between evolving and nonevolving dynamic situations. Classification 2 Vendler s taxonomy Vendler 1967 distinguishes between states activities accomplishments and achievements . The criterial ontological features here appear to be durative and telic although Vendler himself does not use the terms telic and atelic . In Vendler s analysis all situations can be classified by means of these two features durative telic example state - - know the answer activity - dance walk accomplishment build a house achievement - win the game die It will be clear that we disagree with this categorization on a number of points. Firstly we do not accept that states are by definition nondurative. In our opinion states are by definition durative though a sentence denoting a state can pick out a point from it . Yes I knew the answer at 3 . In fact I knew it much earlier. because states are by definition homogeneous. Note that homogeneity presupposes duration. Secondly we do not accept the definition of achievement as a punctual telic situation. In our opinion only durative situations can be telic i. e. tend towards a natural point of completion culmination point . A verb phrase like win the game or die denotes a punctual transitional event which is the culmination point of a telic situation but it does not denote the telic situation itself. If we were to incorporate Vendler s terms into our theory we would have to redefine them. A state would be defined as having the feature static . The ontological features homogeneous durative evolving transitional telic and agentive would automatically follow from this. An ACTivity would be defined as a situation that is represented as nonstatic dynamic durative and atelic . walking thinking knitting socks . The feature .