2D Artwork and 3D Modeling for Game Artists- P3

Tham khảo tài liệu '2d artwork and 3d modeling for game artists- p3', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | 74 4. Modeling the Slogre Character with trueSpace 6 Figure Scale two points at the top to form the shoulders and back. Figure Push in the sides of the sphere to give the body more definition. f . NOTE Working uniformly like this is important to symmetrical modeling in this example however it s not critical because at the end you ll just be copying half of the slogre and I pasting it to the other half. I 6. The top of the slogre character is adorned with a hump. Create this by dragging a single point upwards as I did in Figure . Note that if you right-click this point Control Vertex handles will appear allowing you to further adjust the spline curve at this point. 7. This character has a bizarre elongated head that protrudes from the hump. Start forming this by dragging the single end point of the sphere as I have done in Figure . 8. To continue creating the head you need to increase the resolution of the sphere by increasing the amount of isocurves at the end. To do so first click on the last curve at the end to highlight it click the Refine Patch tool and ease purchase PDF Split-Merge on to remove this watermark. Figure Drag a single point at top to form the hump. Figure Start forming the head by dragging the top end point of the sphere. click and drag along the length of the body you ll see an orange curve as shown in Figure . When you reach the spot where want to place the curve release the mouse button. You can continue to add curves by leftclicking for now however just right-click to deselect this tool. Figure Create a new isocurve on the head using the Refine Patch tool. e purchase PDF Split-Merge on to remove this watermark. 76 4. Modeling the Slogre Character with trueSpace 6 TIP If you re having trouble switching back and forth between operating on a single point or entire curve just click the Object tool white arrow then right-click the NURBS object to re-enter the edit just

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