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Foundation Fireworks CS4- P5

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Foundation Fireworks CS4- P5: The chapters in this book are divided into three parts: “Part 1: Learning Fireworks,” “Part 2: Using Fireworks,” and “Part 3: Fireworks in Action.” In this first part, we start by introducing you to the Fireworks application where it lives within the Creative Suite, what makes it unique, and why you would use it. You’ll be introduced to the bitmap and vector tools and learn how to export your artwork to the Web. | USING FIREWORKS In Part 1 of this book you were introduced to the individual tools that make up Fireworks CS4. You learned about the bitmap tools and the vector tools and how they play together. You also learned how to export your layouts and designs to the Web. With these core concepts out of the way it s now time to move on to more advanced concepts. Fireworks is an extremely flexible tool that can be used to achieve a wide range of goals and we ll touch on a number of those goals in the chapters that follow. You ll see how the core concepts previously covered can be combined to create a variety of sophisticated effects. You ll learn about animation Flex component skinning and Adobe AIR prototypes. You ll also be introduced to the big wide world of Fireworks extensions application add-ons that enhance the power of Fireworks. The final chapter of this part introduces you to creating your own extensions an advanced but rewarding chapter for you technical designers out there. Chapter 6 CREATING VISUAL EFFECTS Fireworks provides all of the tools you need to create advanced sophisticated wow-your-audience visual effects. In fact because of the flexibility of the Fireworks toolset we think you ll find that creating effects in Fireworks is much faster and flexible than in other design tools. Every object every gradient every filter every everything in Fireworks is infinitely editable and tweakable giving you the ability to try change and remove until you re satisfied or exhausted . Because the term visual effect can mean different things to different people we should probably frame the term and the conversation we re going to have in this chapter. For this conversation a visual effect can be something as simple as a simulated reflection to something as complicated as magical glowing particle trails. An effect is really just a combination of techniques that result in a perceptively sophisticated result. In this chapter we ll first look at the building blocks used to .

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