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Lecture Notes in Computer Science- P50

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Lecture Notes in Computer Science- P50:This year, we received about 170 submissions to ICWL 2008. There were a total of 52 full papers, representing an acceptance rate of about 30%, plus one invited paper accepted for inclusion in this LNCS proceedings. The authors of these accepted papers | 234 H.-B. Chang H.-H. Hsu and L.R. Chao In the proposed interactive video game-based learning platform the design concepts of adventure games are adopted to construct the game platform. The most important idea in adventure game is the players find clues and try to solve problems by exploring a specified scenario and investigating objects there. According to this mode of game play video is used for scenarios and the interactive objects provide players to get experience by examining and operating them. 3 System Architecture In the interactive VGBL platform there are three major components need to be provide to help design games and integrate educational materials with it. Interaction knowledge delivering and rewarding should be included in the VGBL game authoring tool and runtime environment. 3.1 Interaction Design Interaction is the most import part of a video game. The interactions in games provide means to players to change states in game play. The players can get information from scenarios by making interactions and triggering events. There are different interactions and devices in various games. Without much difference from other adventure games mouse and keyboard are responsible for delivering users interactions to the interactive VGBL runtime environment. Players can examine and move objects in a scenario by clicking or holding their mouse keys. Like ordinary adventure games the players have a backpack to collect items in game. An inventory window is used for displaying what items the player owned. The players can get theses items from a scenario and use them in an adequate scene to trigger events. Interactive objects in video provide information to players. Users can get descriptions when they try to examine these items. There are also non player characters to give fixed conversation to guide players. 3.2 Relationship between Interaction and Knowledge Delivery The ultimate goal of game-based learning systems is to deliver knowledge to students. Actually it is

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