Motion capture methods offer advantages and disadvantages. Let us consider the case of human walking. A walking motion may be recorded and then applied to a computer-generated 3D character. It will provide a very good motion, because it comes directly from reality. However, motion capture does not bring any really new concept to animation methodology. For any new motion, it is necessary to record the reality again. Moreover, motion capture is not appropriate especially in real-time simulation activities, where the situation and actions.