Ebook The RenderMan Interface (Version ) includes contents: Section 1 introduction, section 2 language binding summary, section 3 relationship to the renderman shading language, section 4 graphics state, section 5 geometric primitives, section 6 motion, section 7 external resources, section 8 introduction to the shading language, section 9 overview of the shading process, section 10 relationship to the renderman interface, section 11 types, section 12 shader execution environment, section 13 language constructs, section 14 shaders and functions, section 15 built-in functions, |