Ebook "Hybrid animation: Integrating 2D and 3D assets" includes contents: Chapter 1: hybrid animation: the main problems; chapter 2: iterations for developing a pipeline and nailing the moments; chapter 3: 3D character leads 2D character; chapter 4: 2D characters with 3D parts (2D Leads); chapter 5: 3D characters with 2D parts (3D Leads); chapter 6: EFX; chapter 7: camera: flat, limited, and deep space; chapter 8: what next? companion website. |